Biddle Trick (I like to perform this like a mental magic trick i.e. I pull out 5 cards from the deck hoping one is theirs and I find out which one is theirs by making it vanish and go to the deck)
That's not mental magic. Nor is it particularly unique.
Ace Routine (I start this one off with a 4-for-4 switch making the spec choose the aces, then I put the aces back into the pack. Then, only they touch the cards, I never do, but they still find the 4 aces. Then I do Doc Daley's Last Trick, and sometimes I will follow up with Mercury cards where the aces turn over one by one and then change into 4 other cards)
And what script does this follow?
Paper Clipped (I perform this like I predicted a card the day before and it turns out to be their signed card)
So almost exactly like the DVD then.
ACR (Don't really have a presentation for this. Kinda just let the magic speak for itself)
Magic doesn't speak for itself. The magician has to speak for himself.
Card to Mouth (I end my ACR with this)
Then it's not an ACR.
Bigger Finish (I usually have the spec choose the card and put it in the pack. I say if I could find it, that would be awesome. But it would be even more awesome if they found it. I say since they aren't a magician I will give them 4 chances.....)
And...?
Inivisible Deck (It is fun to present this as a dream like I had a dream of a card and when I woke up I turned it over in the pack. I ask the spec to name the card that I turned over...)
Fairly pedestrian.
Cards Across (I have both specs count and make sure that they have 10 cards. I tell one of them to imagine one card turning invisible, floating out of her hand, across the room, and into the other specs hand. I play this up really big 3 times for 3 cards and then finish with 7 in her hand and 13 cards in the other's hand)
Sounds a bit too schmaltzy for me.
3 Coins Across (Present it like teleportation. If I do it for girls, I tell them that Mr. Kennedy keeps jumping closer to them to get a better look)
Not sure how I feel about that joke.
Fresh Scent (Don't say much here, just let the magic talk)
Again, magic doesn't talk.
Heist (I present this by talking about larger stage illusions and tell how this is the same thing but in a smaller, up close scale)
And this means what to them?
Wrapture (I talk about how coins get soft when you warm them up and then no talking during the EPIC bend)
Kind of a weak intro.
Slow Motion Coins (I don't say much here. I just make sure that they are sure that they see all the coins go into my hands)
Do you even need to say that?
Raw Linkage (rubber bands) (Present this like in the DVD that it is linking rings with rubber bands)
Again, what does this mean to someone who's not a magician.
Stairway (rubber bands/dollar bill) (Almost no talking. I let the magic do the work here)
It's not that I'm opposed to silence. I just have no way right now to gauge your understanding of dramatic tension, so I just have to assume you can do better.
Exit Strategy (Finger ring and straws) (Tell them how the straws are strong plastic but I still do the penetrations)
I'm sorry, what?
Spiral (notepad and dollar bill) (Almost no talking other than explaining the tear of the bill and giving them the wand)
What's to explain?
Signature Transpo (slips of paper) (Explain how I hope for my signature to be famous one day so I want to give it to them. Then say how awesome of a spectator they were, I want their sig. too. Then they switch places)
I'd have to see that one before I pass judgment, but it comes across pretty flat here.
Dough (pencil and dollar bill) (I like the patter about why they call money "dough")
And?
TNR Dollar Bill (catch them off guard by tearing their dollar bill. Once that happens I apologize and tell them I owe them a dollar. Instead of giving them another one, I restore theirs.)
What's the motivation?
Start with Raw Linkage. Tell them that I always liked the idea of the big linking rings but I would rather do the magic close up where they can really see it. Do Raw Linkage.
Why do you need rubber bands to do that? And why should they care?
Then have someone lend you a bill - tell them that the difference between stage and close up not only is that they are involved but that it's also easier for them to hand you money and act like you are going to put it in your pocket lol.
That's a bit hackneyed.
Then, do Stairway. Tell them how strong a bill is and that it is able to move thru solid objects without any harm.
I'm not getting the motivation here.
To finish, you prove how strong a dollar bill is by tearing it, folding it into a small rectangle, and restoring it.
I don't follow the logic.